In this creatively named level, Professor Monkey-for-a-Head has eqipped
his massive lab with a large variety of enemies, hazards and obstacles.
These are all designed to stop you so he can retrieve the suit and give
it back to Queen Slug-for-a-Butt.


At the start of the level, you can jump on the sphere above you to
get more ammunition. You will soon come across an escalator, but it
is inactive. To start it, carefully jump across the electrodes as
shown above (dodging the sparks as you do so), use the hook and cross
the chain. You will see a target as shown below- shoot it to start
the escalator. Whenever you come across a sphere that is releasing
eye creatures (bottom left), whipping the door will cause it to stop.

.......

Go up the escalator and use the spheres to work your way up. Don't
stand on the spheres too long, or they will release an electric shock.

When you get to the continue, you will pass behind a pillar. When
behind it, jump to get some hidden ammo. When you become trapped
in the cage and bombarded with the amoeba creatures, they seem
to come in randomly. But there is actually a pattern they follow that
is hard to see at first. In Special Edition, for example, the pattern is:

First Wave:

N NE E SE S SW W NW
S SE W NW N NE E SW
S SE W NW N NE E SW

Second Wave:

SE W NW N E SW NE
SE W NW N E SW NE
SE W NW N E SW NE
SE W NW N E SW NE

Between the two waves is some much needed health and ammunition. There
is a small third wave of creatures that come as you exit the cage.

The professor will soon show up and release more eye creatures using the
blue wheels. Shoot him to get him to stop. Repeat this two more times.

When you get to a platform that has red lights above it as shown below,
by jumping into the large middle light you can access the secret level
"Who Turned Out the Lights?". This is detailed in a separate walkthru.



After you pass through the red teleporter, you will be in a room with
conveyor belts and ceiling fans, which unfortunately will part you from
your suit. Follow your suit down the conveyors, dodging all the hazards.

When you get back your suit, backtrack along the top (watching out for
the fans) and work your way up the series of hooks, as shown below.
It's a tricky manouver, but if you succeed, you will get a free life.
Keep trying at those hooks- it's good useful practice for Buttville.
At the continue marker. use the hook above it to access health & ammo.
You will lose your suit for a second time- when you get it back, be sure
not to fall off the edge of the conveyor, or you will have to start again.

After you are safely back in your suit, you can drop off the first conveyor
for health and ammo, as shown below. The tube will bring you back up.
Work your way up to the top and use the second red teleporter.

You will pass behind another pillar- jump and you will get a hidded mega
plasma blaster. Soon you will meet up with the Professor again, hanging
from a chain and throwing chemical beakers at you. Shooting him in the
front has no effect- shoot him in the back (yet another tricky move) to
get rid of him. You will also come across a red wheel with the familiar
sparkle, as seen on hooks. Whip it no more than five times to get some
random power-ups. Shooting it any more times will only release enemies.

After the final continue, carefully cross the chain, dodging the sparks
along the way. You will then encounter the end boss: a giant Robotic
Chicken. Defeating him is a two-part procedure. In the first part, wait
for it to pass under the chute and whip the target- it will drop an amoeba
creature and cause damage. Do this several more times, all the while
dodging its egg missiles and watching out as it flies by on its jetpack.

In the second part, you must shoot the Robot Chicken as you both fall down
a large corridor, dodging both the chicken and its bombs it drops when you
attack. If you start to run out of ammo, more will be provided for you. When
the robo-chicken starts to release broken eggs, then he is almost done for.